Practical training for modern teams Plan an in-house programme

Web & UI/UX

Mastering UI/UX Using Figma

Build practical capability in Mastering UI/UX Using Figma through instructor demonstrations, guided exercises and a complete workplace-focused project.

Course overview

Turn learning into workplace capability.

This 2-day programme develops capability across User-centred design workflow, Wireframes and interface patterns, Components and reusable styles and Auto Layout and responsive design, Interactive prototyping, Handoff and design review. Participants leave with repeatable methods, practice files and a clear next-step plan.

The programme combines concise instruction, guided discussion, practical exercises and an action plan. Examples can be tailored to your industry, policies and participant roles for in-house delivery.

By the end

Learning outcomes

  • Explain the essential principles and workflow behind user-centred design workflow.
  • Apply wireframes and interface patterns and components and reusable styles in guided exercises.
  • Use auto layout and responsive design and interactive prototyping to complete a practical output.
  • Review, improve and deliver work using handoff and design review.

Practical curriculum

What participants will cover

A focused sequence designed for application, reflection and measurable next steps.

01

User-centred design workflow

Explore user-centred design workflow through concise instruction, relevant examples and a guided Mastering UI/UX Using Figma workplace activity.

02

Wireframes and interface patterns

Explore wireframes and interface patterns through concise instruction, relevant examples and a guided Mastering UI/UX Using Figma workplace activity.

03

Components and reusable styles

Explore components and reusable styles through concise instruction, relevant examples and a guided Mastering UI/UX Using Figma workplace activity.

04

Auto Layout and responsive design

Explore auto layout and responsive design through concise instruction, relevant examples and a guided Mastering UI/UX Using Figma workplace activity.

05

Interactive prototyping

Explore interactive prototyping through concise instruction, relevant examples and a guided Mastering UI/UX Using Figma workplace activity.

06

Handoff and design review

Explore handoff and design review through concise instruction, relevant examples and a guided Mastering UI/UX Using Figma workplace activity.

Who should attend

UI/UX designers, product teams, developers and digital professionals.

01

Public class
Join a scheduled small-group programme at our Petaling Jaya venue.

02

In-house team
Customise the examples, timing and exercises for your organisation.

03

Live online
Instructor-led virtual delivery with activities and real-time feedback.

Course questions

What organisations usually ask

Is Mastering UI/UX Using Figma HRD Corp claimable?

The programme can be proposed as HRD Corp claimable training, subject to the employer’s eligibility, current scheme rules, course registration and final approval.

Who should attend this course?

UI/UX designers, product teams, developers and digital professionals.

How long is the course and how can it be delivered?

The standard duration is 2 Days. Delivery can be arranged face-to-face, live online or in-house for your team, subject to trainer availability.

Build a stronger team

Bring Mastering UI/UX Using Figma to your organisation.

Tell us your preferred dates, team size and learning priorities. We will prepare a tailored programme and quotation.

*HRD Corp claimability is subject to employer eligibility, current scheme rules, course registration and approval. Public fees are indicative until confirmed in writing. Certification pathways may carry additional requirements set by the relevant authority or awarding body.

WA