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3D, CAD & Architecture

Autodesk Maya 3D Animation Production Training

Build practical capability in Autodesk Maya 3D Animation Production Training through instructor demonstrations, guided exercises and a workplace-focused project.

Course overview

Turn learning into workplace capability.

Build practical capability in Autodesk Maya 3D Animation Production Training through instructor demonstrations, guided exercises and a workplace-focused project. Participants complete guided practice, receive feedback and leave with repeatable methods plus a clear next-step plan.

The programme develops a complete Maya animation production workflow through instructor demonstrations, guided modelling, rigging, animation, and rendering practice, and review against professional output standards.

By the end

Learning outcomes

  • Explain the essential principles and workflow behind production planning and Maya workflow.
  • Apply polygon modelling and UVs, materials and textures in guided exercises.
  • Use rigging and character setup and animation and cinematography to complete a practical output.
  • Review, improve and deliver work using lighting, rendering and final output.

By the end

Learning objectives

  1. Explain production planning and Maya workflow and connect it to the participant's workplace context.
  2. Apply polygon modelling using a structured method and appropriate supporting evidence.
  3. Use UVs, materials and textures to complete a realistic task accurately and efficiently.
  4. Evaluate rigging and character setup by applying quality criteria, controls, and professional judgement.
  5. Integrate animation and cinematography with related tools, people, information, and review points.
  6. Produce a practical, workplace-ready output together with a clear next-step implementation plan.

Practical curriculum

Course outline: Autodesk Maya 3D Animation Production Training

A focused sequence designed for application, reflection and measurable next steps. Expand each module for its detail and practical exercise.

01. Production planning and Maya workflow
  • Purpose, artistic and technical principles, and Maya tools involved in production planning and Maya workflow.
  • Scene setup, outliner and node organisation, and an efficient non-destructive workflow for production planning and Maya workflow.
  • Guided demonstration and hands-on practice building and refining production planning and Maya workflow in Maya.
  • Common problems, playback and performance checks, and quality review of production planning and Maya workflow before it is finalised and delivered.

Practical exercise: Participants build or refine a production element in Maya and review it against a shot and animation quality checklist while applying production planning and Maya workflow.

02. Polygon modelling
  • Purpose, artistic and technical principles, and Maya tools involved in polygon modelling.
  • Scene setup, outliner and node organisation, and an efficient non-destructive workflow for polygon modelling.
  • Guided demonstration and hands-on practice building and refining polygon modelling in Maya.
  • Common problems, playback and performance checks, and quality review of polygon modelling before it is finalised and delivered.

Practical exercise: Participants build or refine a production element in Maya and review it against a shot and animation quality checklist while applying polygon modelling.

03. UVs, materials and textures
  • Purpose, artistic and technical principles, and Maya tools involved in UVs, materials and textures.
  • Scene setup, outliner and node organisation, and an efficient non-destructive workflow for UVs, materials and textures.
  • Guided demonstration and hands-on practice building and refining UVs, materials and textures in Maya.
  • Common problems, playback and performance checks, and quality review of UVs, materials and textures before it is finalised and delivered.

Practical exercise: Participants build or refine a production element in Maya and review it against a shot and animation quality checklist while applying UVs, materials and textures.

04. Rigging and character setup
  • Purpose, artistic and technical principles, and Maya tools involved in rigging and character setup.
  • Scene setup, outliner and node organisation, and an efficient non-destructive workflow for rigging and character setup.
  • Guided demonstration and hands-on practice building and refining rigging and character setup in Maya.
  • Common problems, playback and performance checks, and quality review of rigging and character setup before it is finalised and delivered.

Practical exercise: Participants build or refine a production element in Maya and review it against a shot and animation quality checklist while applying rigging and character setup.

05. Animation and cinematography
  • Purpose, artistic and technical principles, and Maya tools involved in animation and cinematography.
  • Scene setup, outliner and node organisation, and an efficient non-destructive workflow for animation and cinematography.
  • Guided demonstration and hands-on practice building and refining animation and cinematography in Maya.
  • Common problems, playback and performance checks, and quality review of animation and cinematography before it is finalised and delivered.

Practical exercise: Participants build or refine a production element in Maya and review it against a shot and animation quality checklist while applying animation and cinematography.

06. Lighting, rendering and final output
  • Purpose, artistic and technical principles, and Maya tools involved in lighting, rendering and final output.
  • Scene setup, outliner and node organisation, and an efficient non-destructive workflow for lighting, rendering and final output.
  • Guided demonstration and hands-on practice building and refining lighting, rendering and final output in Maya.
  • Common problems, playback and performance checks, and quality review of lighting, rendering and final output before it is finalised and delivered.

Practical exercise: Participants build or refine a production element in Maya and review it against a shot and animation quality checklist while applying lighting, rendering and final output.

Programme detail

How the course runs

Methodology
  • Short instructor explanations that establish the principles, terminology, and workflow of Autodesk Maya 3D Animation Production Training.
  • Live demonstrations and guided modelling, rigging, animation, and rendering tasks in Maya.
  • Individual, pair, and group activities using realistic inputs that do not require disclosure of confidential information.
  • Facilitated review, peer discussion, trainer feedback, and correction against clear quality criteria.
  • A final application task plus a personal or team action plan for transfer to the workplace.
Assessment & evidence of learning
  • Opening diagnostic questions to establish experience, needs, and relevant workplace scenarios.
  • Observation of guided practice and completion of module activities relevant to 3D animation production in Maya.
  • Knowledge checks, review questions, or scenario decisions at appropriate points in the programme.
  • A final practical output, simulation, presentation, analysis, or implementation plan reviewed against stated criteria.
  • Trainer feedback and participant reflection identifying strengths, corrections, and next-step workplace actions.
Prerequisites
  • Basic computer, file-management, and workplace digital-literacy skills are recommended.
  • Participants should have access to a suitable laptop and an appropriately licensed, trainer-supported version of the required software.
Course completion & workplace transfer
  • Record corrections, open questions, support needs, and an accountable next action for workplace application.
  • Review the final practical output against the learning outcomes and complete the trainer's closing knowledge check, reflection, or skills demonstration.

Who should attend

Who this course is for

Designers, animators, drafters, architects and technical professionals.

01

Live online via Zoom Meeting
Join a scheduled public intake from anywhere. Trainer-led, camera-on, with hands-on exercises and Q&A throughout.

02

Private in-house group session on Zoom
The same programme run privately for one organisation on its own date, with examples tailored to your policies and roles.

03

Joining details by email
The Zoom link, meeting ID and passcode are sent automatically once payment succeeds, with reminders one day and one hour before the start.

Course questions

What organisations usually ask

Is Autodesk Maya 3D Animation Production Training HRD Corp claimable?

The programme can be proposed as HRD Corp claimable training, subject to the employer’s eligibility, current scheme rules, course registration and final approval.

Who should attend this course?

Designers, animators, drafters, architects and technical professionals.

How long is the course and how is it delivered?

The standard duration is 5 Days. Every session runs live on Zoom with a trainer — there is no face-to-face or physical classroom option. Available formats: Live online via Zoom Meeting, Private in-house group session on Zoom.

How do I receive the Zoom link?

Reserve a seat online and complete payment. The Zoom joining link, meeting ID and passcode are emailed automatically the moment payment succeeds, followed by an automatic reminder one day before and one hour before the session starts.

What do I need to join the session?

A computer with a stable internet connection, the free Zoom client, a webcam and a headset. Sessions run in Malaysia time (GMT+8). Software used in hands-on courses should be installed before day one — the joining email lists what to prepare.

Build a stronger team

Bring Autodesk Maya 3D Animation Production Training to your organisation.

Tell us your preferred dates, team size and learning priorities. We will prepare a tailored programme and quotation.

*HRD Corp claimability is subject to employer eligibility, current scheme rules, course registration and approval. Public fees are indicative until confirmed in writing. Certification, licensing and statutory pathways may require an approved provider, separate assessment, experience or registration set by the relevant authority or awarding body.

WA